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Wednesday, July 24 • 11:45am - 12:50pm
Creative learning through Gaming

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Students today want to be active learners, finding their own information and resources, collaborating with their peers around the world and sharing ideas and opinions. Games can provide more engagement than lessons because that is the designer's focus.

The session, will focus on why and how gaming can change classroom practice and equip students with 21st century learning skills, inspire them to stretch and enrich their knowledge and understanding, and demonstrate how Middle School students at Knox Grammar School are learning through creative integrated assessment tasks using Minecraft and other rich classroom gamed based learning experiences.

The outcomes of this workshop will demonstrate:

How gaming can enhance creativity and innovation
How Minecraft was used for an integrated assessment task
How ARC (alternative reality games) was integrated into a language unit
Examples of student work, and
A demonstration of how to use tools such as video, blogs, Edmodo and Quia to gamify the classroom.

avatar for Michael Beilharz

Michael Beilharz

ICT Teaching and Learning Integrator, Knox Grammar School

Wednesday July 24, 2013 11:45am - 12:50pm EDT
Cambridge - 4th Floor (A wing)

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