Learners need to DO, CREATE, PRODUCE, and SHARE their learning experience with not only one teacher, but with a MUCH BIGGER community. This two day event will be a practical, hands-on session that’s fun and informal and will teach you how to incorporate movie making, social media, and mobile learning technology into your classroom. Whether you’re at the elementary, middle or high school level, see how movies have a place in your idea marketing and collecting evidence of learning for the school, parents and students. This is the best way to collect evidence of learning while covering the national curriculum.
This framework will help revolutionize your classroom; it can transform it into the most important space of your school– if not the community. Get ready to create and walk away with a valuable movie making process and a cool project to share! This is the best way to showcase what learning looks like in the classroom today. A lesson, an iPad, social media tools– what an exciting time for teachers and learners!
Apps Task-onomy: Digging Deeper Into the Application of APPS.
The iPad (or iPod touch or iPhone) with its apps opens many new opportunities for learning. At the same time, it offers a slightly different wrapper for older learning opportunities. Both can be worthwhile, but it would be a shame if teachers missed the former for the latter. And, if past experience and research is any indication, educators are much more likely to co-opt the new technology to accomplish the status quo.
This workshop is designed to help teachers think through both opportunities and to categorize those apps that lend themselves to either or both. Participants will start by exploring a variety of apps, some that lend themselves to learning content such as math facts or spelling words and others that can be used in open ended content creation such as storytelling or photography. Then, participants will examine a set of lessons that use these apps. Finally, we will use a "taxonomy" such as Bloom’s Taxonomy, SAMR, LoTi, ETaP, Prensky, etc. and attempt to classify/categorize where the apps fall. Most likely, participants will need to contextualize the app to a particular use/activity. Ideally, teachers will realize that in most cases it is not the app itself, but the context and way in which it is used that determines where it falls and that the apps belong in multiple places.
In a series of recent articles, Alan November and Brian Mull explain that Web literacy now expands beyond understanding how to effectively use a search engine for research. Now, it is vital for teachers and students to understand the three pillars of Web literacy to maximize the critical thinking process.
First, there must be an understanding of effective search and validation strategies when using search engines like Google. Secondly, there needs to be an organizational method for effectively harnessing this content. Finally, there is a need for students to connect and collaborate with others around the world to gain further insight into the knowledge they find.
This session will look at how effective search and validation techniques combined with tools like Diigo and Twitter can build better researchers.
Read more at http://nlrng.us/PxIADT, http://nlrng.us/R3kGPg and http://nlrng.us/TNGq60
Presentation Resources:
http://www.novemberlearning.com/resources
http://brianmull.wikispaces.com
So you just got some iPads. Now what? How will you manage a set? Will students be able to download apps or will the teacher? How do you control who buys what if you share an iTunes account? Should you get volume licensing and apps at 50% off?
Come to this hands on session to build lesson and unit ideas. Learn how to wirelessly project any iPad onto a screen. Learn how to transfer files from an iPad. Learn how to find reviews of apps and lesson ideas for using apps.
Use iPads for creation vs. consumption to do things like create books, portfolios, digital stories, dialogs in a different language and more.
We will look at the work flow that puts students in control of their own learning. We will send you a list of apps to download prior to coming to the session. You MUST know your apple ID and password PRIOR to coming. Bring your charging cable and, IF POSSIBLE, bring a laptop but don’t worry if you don’t have one. Bring your iPad (laptop if possible, cables to connect iPad, Apple ID) and join Julia for this hands-on, popular session that fills quickly.
Learners need to DO, CREATE, PRODUCE, and SHARE their learning experience with not only one teacher, but with a MUCH BIGGER community. This two day event will be a practical, hands-on session that’s fun and informal and will teach you how to incorporate movie making, social media, and mobile learning technology into your classroom. Whether you’re at the elementary, middle or high school level, see how movies have a place in your idea marketing and collecting evidence of learning for the school, parents and students. This is the best way to collect evidence of learning while covering the national curriculum.
This framework will help revolutionize your classroom; it can transform it into the most important space of your school– if not the community. Get ready to create and walk away with a valuable movie making process and a cool project to share! This is the best way to showcase what learning looks like in the classroom today. A lesson, an iPad, social media tools– what an exciting time for teachers and learners!
There is a significant opportunity in the first five days of school to set the tone concerning powerful, engaging and self-directed learning. By giving students ownership of their learning and having them develop tools and networks that will support them throughout the school year, we better prepare them for the global economy. In this session, participants will consider the broad opportunities that await in the first five days of school, including information literacy, student roles, global collaboration and more. They will then select a theme for the first five days of their year, break into smaller groups by theme and design the appropriate elements needed to bring this theme to life, just in time to return to school this Fall.
Presentation Resources:
http://www.novemberlearning.com/resources
http://brianmull.wikispaces.com
This workshop is designed for teachers that interested in the flipped classroom concept but do not know where to start. We will start with the basics of how to get started with screencasting. With hands-on guidance and demonstrations, participants will learn how easy it is to record, edit and share their flipped lessons using Camtasia (a free copy of Camtasia Studio will be provided to each attendee). Participants will learn to create, organize and present crisp, professionally-pleasing screencasts. Other topics to be covered include:
Are you new to iPads for learning? This pre-conference workshop will be a rich source of ideas, resources, and information about learning with the iPad in the elementary classroom. This hands-on workshop will start off with the basics of how to use an iPad so you and your students are as efficient as possible in order to maximize instructional time.
This includes tips and tricks to get even more out of your Internet communication device. With the iPad, learners can perform research, collaborate, interact with experts, and produce creative works! We will examine the iPad’s iOS platform, unique features that support student learning, and applications and activities that support mobile learning. Participants need to bring their own iPad to fully participate in this hands-on session. Do not miss out on this innovative workshop! Teachers, administrators, IT professionals and technology coordinators are welcome.
Most — if not all — of the important skills in our lives are acquired outside the traditional classroom. Peer construction is a research-based pedagogy that introduces rigorous problem solving while providing teachers with invaluable real time data. The process has been shown to dramatically improve conceptual understanding and personalize instruction, even in large classes. While successfully implementing Peer Instruction doesn’t require any technology, using the right technology can improve student engagement, and dramatically increase learning.
In this workshop you will learn how to use Learning Catalytics — a web-based technology — to empower your students to develop critical thinking skills across the curriculum. You will get hands-on experience designing effective questions — not just multiple-choice but also open-ended questions where students produce textual, numerical, or graphical responses. You will also see how to use Learning Catalytics to manage the discussions students have during class and promote engagement and conceptual understanding. Applies across upper elementary, secondary, and higher ed and across all subjects.
This workshop is designed for teachers that interested in the flipped classroom concept but do not know where to start. We will start with the basics of how to get started with screencasting. With hands-on guidance and demonstrations, participants will learn how easy it is to record, edit and share their flipped lessons using Camtasia (a free copy of Camtasia for Mac will be provided to each attendee). Participants will learn to create, organize and present crisp, professionally-pleasing screencasts. Other topics to be covered include:
We learn by doing; in this workshop we'll create together and then discuss effective ways to make our classrooms active learning environments. This workshop will also outfit teachers with the tools, skills, and pedagogical perspectives necessary to be successful in a 1-to-1, iPad or BYOD class. We'll share valuable educational apps for iPods and iPads across various content areas with some attention paid to mathematics. We will design an integrated suite of tools that help students learn and show what they know to the world. Learn how to design effective learning experiences by "mashing up" different apps to create your own app-tivities. Even if you don't teach a 1-to-1 or BYOD class you'll walk away from this session with a strong understanding of the fundamentals of using technology in the classroom.
We thought about titling this session, "Stop Giving Them The Answer: Let Them Figure It Out Themselves!", but thought that sounded a little too edgy. Join us for a strategy-building session on how to foster student-owned learning in the classroom (and live!). Don’t expect one size fits all answers – but questions, strategies, possibilities, examples, and maybe a few awkward silences…
Join us as we explore ways to:
Discover how 21st century skills have been integrated into the Common Core. Free resources, digital tools, lessons and exemplars will be shared. Gain knowledge as well as practical strategies to lead by example and integrate these tools/resources in meaningful and effective ways.
Attendees will:
-Learn about specific free tools and resources that allow administrators, teachers and students to communicate, collaborate, be creative and think critically in a Common Core world
-Participate in a collaborative activity that can be replicated with staff and students
Students today want to be active learners, finding their own information and resources, collaborating with their peers around the world and sharing ideas and opinions. Games can provide more engagement than lessons because that is the designer's focus.
The session, will focus on why and how gaming can change classroom practice and equip students with 21st century learning skills, inspire them to stretch and enrich their knowledge and understanding, and demonstrate how Middle School students at Knox Grammar School are learning through creative integrated assessment tasks using Minecraft and other rich classroom gamed based learning experiences.
The outcomes of this workshop will demonstrate:
How gaming can enhance creativity and innovation
How Minecraft was used for an integrated assessment task
How ARC (alternative reality games) was integrated into a language unit
Examples of student work, and
A demonstration of how to use tools such as video, blogs, Edmodo and Quia to gamify the classroom.
This session is an extended version of Lainie's TEDx Talk. It goes more into specifics and gives educators practical information to get connected.
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This fast-paced session will explore ways that students can use the mobile devices to curate their own learning networks comprised of experts, practitioners, teachers and other students around the world to make learning a 24/7 experience. With mobile devices such as the iPad, learners can perform research, collaborate and produce creative works! During this session we will also discover tips and tricks to make connections. This session will be a rich source of ideas, resources and information for communication and collaboration. Participants are encouraged to bring their own mobile device to participate.
Inspired by the vision of our Head of School, Joan Holden, the St. Stephen’s and St. Agnes History Department designed a signature Oral History Project. Together with the assistance of our IT Department students create a polished 10-12 minute documentary based on recording the oral history of a family member at least one full generation removed. Using Blogs, Macs, iMovie and the internet students are fully supported in this endeavor. Established benchmarks must be met during the process including selecting a subject, researching the time period of the subject’s life, composing at least 20 questions, and filming 45-60 minutes of raw video footage. Once these benchmarks are reached students use class time to edit their projects, integrating images and music to form a cohesive documentary theme. This project has replaced the midterm exam for our 11th grade students in a school wide effort to equip our graduates with the 21st century skills of communication, creativity and digital literacy.
Find new ways to engage students using the things they already do in their free time! Students watching a video of a math lesson is no different, in practice, than watching a YouTube video, and this can easily be done with lesson capture where, most importantly, content is viewed by students on devices they already have - computers, tablets, smart phones. Adding in a Learning Management System (LMS) gives students the same format to interact with their peers and teachers online much like they do with their social networking sites - posting, responding, engaging with their peers. Finally, taking the class on virtual fieldtrips helps them cross over country lines and time zones to connect with other classes using real-time video conference software just like when they chat with their friends or family abroad. Come learn how these can all be easily implemented without a lot of extra cost or time.
Uncovering information through inquiry is essential to common core learning. In this engaging and fast paced session you will explore search strategies that put students at the center of their search. Mike will guide you through five search engines as you practice using different search strategies and techniques with him. You will discover and explore search engines built on the basis of peer review, computation, readability indexes, social media (education style), and informational searches (advanced but simple). Perhaps you or your students may wish to build their own search engine. Learn some of Mike’s important search strategies that were recently featured in Alan November’s newest book, Who Owns The Learning. You will walk away with ideas and tools that will allow you to address the Common Core while putting students truly at the center.
Inspired by the vision of our Head of School, Joan Holden, the St. Stephen’s and St. Agnes History Department designed a signature Oral History Project. Together with the assistance of our IT Department students create a polished 10-12 minute documentary based on recording the oral history of a family member at least one full generation removed. Using Blogs, Macs, iMovie and the internet students are fully supported in this endeavor. Established benchmarks must be met during the process including selecting a subject, researching the time period of the subject’s life, composing at least 20 questions, and filming 45-60 minutes of raw video footage. Once these benchmarks are reached students use class time to edit their projects, integrating images and music to form a cohesive documentary theme. This project has replaced the midterm exam for our 11th grade students in a school wide effort to equip our graduates with the 21st century skills of communication, creativity and digital literacy.
The Common Core State Standards ask students to build knowledge through research--through assessing the credibility of their reading, through synthesizing information form multiple sources, through responding critically to informational texts, through supporting an argument with solid evidence. How can teachers and librarians work together to unpack the CCSS and inspire learning? Joyce, Michelle, and Shannon share their collaborative experiences K-12, followed by a CCSS Smackdown!
Need help getting started with technology integration in your classroom? In a world filled with BYOD, apps and “100 best” lists, it is easy to feel overwhelmed. Join Mike and Garth as we discuss the three essential tools for technology integration. No matter what the device, subject or experience level, you can use these three tools to go from beginner to teacher-leader. GoogleDocs, Skype and student-created blogs are the essential technology tools needed to create your classroom window-to-the-world. Just three tools, that’s it! We promise no lists, rapid fire explanations or a myriad of downloads. We will discuss the philosophy and practicality of each tool through real-world examples. Actual teachers, actual success stories and a common sense approach to technology will allow you to leave this session ready to tackle technology in the new school year.
This session is an extended version of Lainie's TEDx Talk. It goes more into specifics and gives educators practical information to get connected.
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This fast-paced session will explore ways that students can use the mobile devices to curate their own learning networks comprised of experts, practitioners, teachers and other students around the world to make learning a 24/7 experience. With mobile devices such as the iPad, learners can perform research, collaborate and produce creative works! During this session we will also discover tips and tricks to make connections. This session will be a rich source of ideas, resources and information for communication and collaboration. Participants are encouraged to bring their own mobile device to participate.
Discover how 21st century skills have been integrated into the Common Core. Free resources, digital tools, lessons and exemplars will be shared. Gain knowledge as well as practical strategies to lead by example and integrate these tools/resources in meaningful and effective ways.
Attendees will:
-Learn about specific free tools and resources that allow administrators, teachers and students to communicate, collaborate, be creative and think critically in a Common Core world
-Participate in a collaborative activity that can be replicated with staff and students
Students today want to be active learners, finding their own information and resources, collaborating with their peers around the world and sharing ideas and opinions. Games can provide more engagement than lessons because that is the designer's focus.
The session, will focus on why and how gaming can change classroom practice and equip students with 21st century learning skills, inspire them to stretch and enrich their knowledge and understanding, and demonstrate how Middle School students at Knox Grammar School are learning through creative integrated assessment tasks using Minecraft and other rich classroom gamed based learning experiences.
The outcomes of this workshop will demonstrate:
How gaming can enhance creativity and innovation
How Minecraft was used for an integrated assessment task
How ARC (alternative reality games) was integrated into a language unit
Examples of student work, and
A demonstration of how to use tools such as video, blogs, Edmodo and Quia to gamify the classroom.
It is not just for celebrities anymore! Twitter has quickly become one of the easiest and most effective tools for educators to promote home/school connections. Learn how one kindergarten teacher uses Twitter to keep parents informed, promote student/parent dialogue about learning and provide followers with a virtual classroom experience. Hear parent feedback on Twitter’s impact and learn how easy it is to implement in your classroom.
· Learn the basics of navigating Twitter, including account creation and
set up
· Receive sample letter templates to help parents use Twitter
· Find education professionals and interests to follow on Twitter
· Crack the code of common Twitter lingo and characters
Online feedback among peers who know one another is effective. Studies have shown that students can be more comfortable with and adept at critiquing and editing written work if it is exchanged over a computer network with students they know. According to Hattie and Timperley, “…feedback is information with which a learner can confirm, add to, overwrite, tune or restructure.’ With an abundance of cheaper tablets, laptops and phones, the ‘student’ has never been more connected. Teachers have a mandate to make use of this technology to enhance feedback for all learners.
This session looks at the theory of feedback and how technology can provide quality feedback in a quick and meaningful way. It demonstrates ways that technology can be used to enhance feedback, providing students with immediate feedback that can be saved, reflected upon and used as future reference when needed."
This presentation will demonstrate the use of various programs including: Wikis, Blogs, Voicethread, Google Apps, Podcasts/Vodcast, Quia as well as various iPad applications. It will also discuss a global project between a class from Australia and the United States and show how students communicated and provided feedback throughout the task.
Monte Vista was the world's first adopter of iPads, placing them in the classroom the day of their sale, in April 2010, and has continued with a current 1:1 program for all students, 6th through 12th grade, teachers, administrators and a large part of the support staff. We have hosted visitors from states across the country, as well as representatives from Canada, New Zealand, Australia, China and Japan. We have also hosted 5 iPad conferences, with 2 more to come in this school year. This session will be a story of that journey, from its beginning to the present, with an honest evaluation of our successes and failures, and the leadership that has kept us going forward. The purpose of the session is to give schools who are considering an iPad program some valuable insights to help launch their own programs.
It is not just for celebrities anymore! Twitter has quickly become one of the easiest and most effective tools for educators to promote home/school connections. Learn how one kindergarten teacher uses Twitter to keep parents informed, promote student/parent dialogue about learning and provide followers with a virtual classroom experience. Hear parent feedback on Twitter’s impact and learn how easy it is to implement in your classroom.
· Learn the basics of navigating Twitter, including account creation and
set up
· Receive sample letter templates to help parents use Twitter
· Find education professionals and interests to follow on Twitter
· Crack the code of common Twitter lingo and characters
Attend this session and explore an array of useful apps and resources that will keep you up to speed as a busy administrator implementing Common Core. You'll leave with a toolkit of apps that will get you through a full day of productivity.