Learners need to DO, CREATE, PRODUCE, and SHARE their learning experience with not only one teacher, but with a MUCH BIGGER community. This two day event will be a practical, hands-on session that’s fun and informal and will teach you how to incorporate movie making, social media, and mobile learning technology into your classroom. Whether you’re at the elementary, middle or high school level, see how movies have a place in your idea marketing and collecting evidence of learning for the school, parents and students. This is the best way to collect evidence of learning while covering the national curriculum.
This framework will help revolutionize your classroom; it can transform it into the most important space of your school– if not the community. Get ready to create and walk away with a valuable movie making process and a cool project to share! This is the best way to showcase what learning looks like in the classroom today. A lesson, an iPad, social media tools– what an exciting time for teachers and learners!
Learners need to DO, CREATE, PRODUCE, and SHARE their learning experience with not only one teacher, but with a MUCH BIGGER community. This two day event will be a practical, hands-on session that’s fun and informal and will teach you how to incorporate movie making, social media, and mobile learning technology into your classroom. Whether you’re at the elementary, middle or high school level, see how movies have a place in your idea marketing and collecting evidence of learning for the school, parents and students. This is the best way to collect evidence of learning while covering the national curriculum.
This framework will help revolutionize your classroom; it can transform it into the most important space of your school– if not the community. Get ready to create and walk away with a valuable movie making process and a cool project to share! This is the best way to showcase what learning looks like in the classroom today. A lesson, an iPad, social media tools– what an exciting time for teachers and learners!
Discover how 21st century skills have been integrated into the Common Core. Free resources, digital tools, lessons and exemplars will be shared. Gain knowledge as well as practical strategies to lead by example and integrate these tools/resources in meaningful and effective ways.
Attendees will:
-Learn about specific free tools and resources that allow administrators, teachers and students to communicate, collaborate, be creative and think critically in a Common Core world
-Participate in a collaborative activity that can be replicated with staff and students
Creativity is 90% perspiration and 10% inspiration' - Thomas Edison.
The path to the creative society of the future goes straight through the classroom. When students have been taught the essential skills and knowledge of each subject they develop a deeper understanding of the material and are able to go beyond existing knowledge and transfer this knowledge to new situations. All of the research demonstrates that creativity only happens with sustained hard work, skill, and the confidence needed to take risks. According to Collard, ‘Creative skills aren't just about good ideas, they are about having the skills to make good ideas happen.’
We need to prepare our students to excel in examinations so that they can access the career paths they have chosen, but we also need to ensure that our students are to be able to enter the world as confident, creative individuals who can deal with the diverse and challenging problems they will encounter. Our students will have to master disciplinary knowledge and expertise to do well in tests, but if they are to flourish in the world, they must learn to uncover the learning, and understand how everything connects together, and how to link knowledge across disciplines. When we enable our students to achieve this their creativity will be unleashed.
This workshop will explore practical ways to unleash creativity in your students and enable them to flourish academically. A plethora of strategies, ideas and resources will be shared.
For the past year my school has been running a one-to-one iPad pilot for students in grades 7 - 12. The iPad allows for both formative and summative assessments using a variety of Apps and projects. These Apps and projects provide opportunities for students to demonstrate their understanding of concepts using all levels of Bloom’s taxonomy from remembering and understanding to evaluating and creating. In this session I will share our most successful projects and our favorite Apps. When iPads are used effectively, they are more than just a laptop replacement.
Apps will include
•Explain Everything
•iMovie
•iStopmotion
•iBooks
•Book Creator.
•Socrative
•Nearpod
In January of this year, two-time Pulitzer Prize winning journalist Paul Salopek began a seven-year walk around the world. Called "Out of Eden," the walk will retrace the path of human migration out of the Rift Valley of Africa, eastward through Asia, across the Bering Strait by boat, and down through the Americas to finish in Patagonia. He will be examining the great stories of our day – ethnic migrations, climate change, resource shortages, regional conflicts – as a walking global correspondent for National Geographic. The Pulitzer Center will be heading up the educational component of the walk, facilitating interaction between Salopek and your students along the way through e-mail Q and As, Skype talks, and other methods. We will share some exciting ways teachers have already begun to use the walk as an interactive learning tool and will show you how to get involved in this unique project. Come walk with Paul!
Tired of fighting for the attention of your students while they surreptitiously text their friends about their boredom? How about asking them to take their phones out to learn? They know how to work them better than you AND there are so many educational functions they probably aren't even aware of. Learn how to use smart phones in your classroom to create and complete projects. Turn them on and tune them in to the power of learning on their phones.
Use Twitter chats to engage whole classes in discussions and eliminate the conversation that happens between you and two eager students in your room. Use instagram and video functions to shoot footage for projects - edit them in iMovie. Work on documents using Google drive. Maintain your student publication using Word Press and get to play with other free apps that will enhance classroom learning.
Presentation Resources:
Main Presentation - http://bit.ly/14Qaerl
Collaborative Handout: http://bit.ly/1bUVOJm
Google Form for Paraticipation: http://bit.ly/17wwSTA
Students today want to be active learners, finding their own information and resources, collaborating with their peers around the world and sharing ideas and opinions. Games can provide more engagement than lessons because that is the designer's focus.
The session, will focus on why and how gaming can change classroom practice and equip students with 21st century learning skills, inspire them to stretch and enrich their knowledge and understanding, and demonstrate how Middle School students at Knox Grammar School are learning through creative integrated assessment tasks using Minecraft and other rich classroom gamed based learning experiences.
The outcomes of this workshop will demonstrate:
How gaming can enhance creativity and innovation
How Minecraft was used for an integrated assessment task
How ARC (alternative reality games) was integrated into a language unit
Examples of student work, and
A demonstration of how to use tools such as video, blogs, Edmodo and Quia to gamify the classroom.
This session is an extended version of Lainie's TEDx Talk. It goes more into specifics and gives educators practical information to get connected.
----
This fast-paced session will explore ways that students can use the mobile devices to curate their own learning networks comprised of experts, practitioners, teachers and other students around the world to make learning a 24/7 experience. With mobile devices such as the iPad, learners can perform research, collaborate and produce creative works! During this session we will also discover tips and tricks to make connections. This session will be a rich source of ideas, resources and information for communication and collaboration. Participants are encouraged to bring their own mobile device to participate.
Our students know a lot about the things they wear, eat and use every day. After all, who pays more attention to the price and characteristics of a new iPod, outfit or shrimp dinner than a teenager? But in our globalized world, many of the basic resources that compose these goods are extracted, refined and processed far away under obscure systems that mask some hard truths. Using vivid reporting by Pulitzer Center journalists, we will explore the untold process that links shrimp, oil, chocolate, gold and other extracted resources to the products we buy at our local stores. You will learn how you can use Pulitzer Center reporting and educational materials to engage your students on these issues, weaving together themes of environmental awareness, workers' rights, human rights, national borders, ethnic migrations, urbanization and government and corporate transparency.
It’s not the gadgets, tools and wires that will change the culture of learning. It’s how you create a vision that withstands the rush of new tools, and how you use them for collaboration, communication and critical thinking that will radically change the teaching and learning process. New technology does not change teaching and learning practices, not without a clear vision and innovative practices to engage students in becoming more self directed problem finders.
How can we make use of these tools to expand learning and foster critical thought? What programmatic trends distinguish schools on the leading edge of using technology for global education? How can a school’s professional development program help teachers embrace these opportunities? What technologies are educators talking about? How can administrators become more aware of tools like Twitter so they can make informed decisions about policy? What are ways administrators can help model implementation of technology? Come to this forum and be prepared to share your experiences and explore your questions to help envision the future of your school, implementation of 1:1
For the past year my school has been running a one-to-one iPad pilot for students in grades 7 - 12. The iPad allows for both formative and summative assessments using a variety of Apps and projects. These Apps and projects provide opportunities for students to demonstrate their understanding of concepts using all levels of Bloom’s taxonomy from remembering and understanding to evaluating and creating. In this session I will share our most successful projects and our favorite Apps. When iPads are used effectively, they are more than just a laptop replacement.
Apps will include
•Explain Everything
•iMovie
•iStopmotion
•iBooks
•Book Creator.
•Socrative
•Nearpod
Inspired by the vision of our Head of School, Joan Holden, the St. Stephen’s and St. Agnes History Department designed a signature Oral History Project. Together with the assistance of our IT Department students create a polished 10-12 minute documentary based on recording the oral history of a family member at least one full generation removed. Using Blogs, Macs, iMovie and the internet students are fully supported in this endeavor. Established benchmarks must be met during the process including selecting a subject, researching the time period of the subject’s life, composing at least 20 questions, and filming 45-60 minutes of raw video footage. Once these benchmarks are reached students use class time to edit their projects, integrating images and music to form a cohesive documentary theme. This project has replaced the midterm exam for our 11th grade students in a school wide effort to equip our graduates with the 21st century skills of communication, creativity and digital literacy.
Claim and evidence are the two key ingredients for research at the upper elementary level. The Common Core Writing Standards require these students to move beyond summarizing information to analyzing and reflecting on evidence to support a claim. In this session, we’ll take a look at strategies for reflective note-taking that engage students in the metacognitive process needed to analyze and synthesize information from a variety of sources.
How can essential questions, digitized lectures, student research, collaboration, student blogging, historical fiction, self paced learning and mastery learning come together to change teaching and learning in your classroom? Using constructivist methodology, flipped teaching and free applications you can provide students with the opportunity to guide their own learning. During this session, participants will learn techniques, ideas and strategies of how to create 21st century assignments. This session represents the culmination of seven years of reflection and refinement concerning methodology and unit planning between Mike, Garth and their students.
Recent surges in technological innovation connect educational communities worldwide, and have certainly changed the face of learning. Through various forms of media, we are each consumers and producers of stories that serve to connect us with others. This new wave of expression drives us to become not only informed learners, but empathetic global citizens. This hands-on session focuses on strategies to:
Presentation Resources: http://www.slideshare.net/CaitlinKrause
The recent explosion of social media and the connections that media allows have the ability to revolutionize classroom learning. Even primary students can be global learners and connect with people and classrooms outside of their building, city or country. We’ll discuss why you would want to do this, curriculum connections and the practicalities of how to make it work in YOUR classroom. You’ll leave with
• A list of tools that help young children to connect
• Ideas for using connections to enrich your curriculum
• Suggestions for choosing an effective blogging tool
• An online handout with the material from the presentation
Presentation Handout
Participants will have toolbox of web-based and iPad app resources for implementation of the ELA and Social Studies/History Common Core Anchor Standards in writing
Participants will be exposed to collaborative tools for reading, writing and research
Participants will be prepared to instruct their students to independently evaluate web resources
Participants will be exposed to model lessons using Common Core Writing Standards seamlessly woven into English and Social Studies lessons
Participants will have "hands on" practice using apps introduced in this session.
Presentation Handout: http://goo.gl/ZN2EZ
Inspired by the vision of our Head of School, Joan Holden, the St. Stephen’s and St. Agnes History Department designed a signature Oral History Project. Together with the assistance of our IT Department students create a polished 10-12 minute documentary based on recording the oral history of a family member at least one full generation removed. Using Blogs, Macs, iMovie and the internet students are fully supported in this endeavor. Established benchmarks must be met during the process including selecting a subject, researching the time period of the subject’s life, composing at least 20 questions, and filming 45-60 minutes of raw video footage. Once these benchmarks are reached students use class time to edit their projects, integrating images and music to form a cohesive documentary theme. This project has replaced the midterm exam for our 11th grade students in a school wide effort to equip our graduates with the 21st century skills of communication, creativity and digital literacy.
The recent explosion of social media and the connections that media allows have the ability to revolutionize classroom learning. Even primary students can be global learners and connect with people and classrooms outside of their building, city or country. We’ll discuss why you would want to do this, curriculum connections and the practicalities of how to make it work in YOUR classroom. You’ll leave with
• A list of tools that help young children to connect
• Ideas for using connections to enrich your curriculum
• Suggestions for choosing an effective blogging tool
• An online handout with the material from the presentation
Presentation Handout
'Creativity is 90% perspiration and 10% inspiration' - Thomas Edison.
The path to the creative society of the future goes straight through the classroom. When students have been taught the essential skills and knowledge of each subject they develop a deeper understanding of the material and are able to go beyond existing knowledge and transfer this knowledge to new situations. All of the research demonstrates that creativity only happens with sustained hard work, skill, and the confidence needed to take risks. According to Collard, ‘Creative skills aren't just about good ideas, they are about having the skills to make good ideas happen.’
We need to prepare our students to excel in examinations so that they can access the career paths they have chosen, but we also need to ensure that our students are to be able to enter the world as confident, creative individuals who can deal with the diverse and challenging problems they will encounter. Our students will have to master disciplinary knowledge and expertise to do well in tests, but if they are to flourish in the world, they must learn to uncover the learning, and understand how everything connects together, and how to link knowledge across disciplines. When we enable our students to achieve this their creativity will be unleashed.
This workshop will explore practical ways to unleash creativity in your students and enable them to flourish academically. A plethora of strategies, ideas and resources will be shared.
This session is an extended version of Lainie's TEDx Talk. It goes more into specifics and gives educators practical information to get connected.
----
This fast-paced session will explore ways that students can use the mobile devices to curate their own learning networks comprised of experts, practitioners, teachers and other students around the world to make learning a 24/7 experience. With mobile devices such as the iPad, learners can perform research, collaborate and produce creative works! During this session we will also discover tips and tricks to make connections. This session will be a rich source of ideas, resources and information for communication and collaboration. Participants are encouraged to bring their own mobile device to participate.
Are you interested in using your twitter account as a communication tool with your students? Come see how a geometry teacher uses Twitter to engage her students in and outside the classroom in 140 characters or less. We will explore how a learning community has been created between the teacher and students through tweets, hashtags, and student created resources that are being shared through Twitter. Not only will you see the teacher’s perspective on managing a classroom Twitter account, but also student and parent testimonials.
How can essential questions, digitized lectures, student research, collaboration, student blogging, historical fiction, self paced learning and mastery learning come together to change teaching and learning in your classroom? Using constructivist methodology, flipped teaching and free applications you can provide students with the opportunity to guide their own learning. During this session, participants will learn techniques, ideas and strategies of how to create 21st century assignments. This session represents the culmination of seven years of reflection and refinement concerning methodology and unit planning between Mike, Garth and their students.
Discover how 21st century skills have been integrated into the Common Core. Free resources, digital tools, lessons and exemplars will be shared. Gain knowledge as well as practical strategies to lead by example and integrate these tools/resources in meaningful and effective ways.
Attendees will:
-Learn about specific free tools and resources that allow administrators, teachers and students to communicate, collaborate, be creative and think critically in a Common Core world
-Participate in a collaborative activity that can be replicated with staff and students
Students today want to be active learners, finding their own information and resources, collaborating with their peers around the world and sharing ideas and opinions. Games can provide more engagement than lessons because that is the designer's focus.
The session, will focus on why and how gaming can change classroom practice and equip students with 21st century learning skills, inspire them to stretch and enrich their knowledge and understanding, and demonstrate how Middle School students at Knox Grammar School are learning through creative integrated assessment tasks using Minecraft and other rich classroom gamed based learning experiences.
The outcomes of this workshop will demonstrate:
How gaming can enhance creativity and innovation
How Minecraft was used for an integrated assessment task
How ARC (alternative reality games) was integrated into a language unit
Examples of student work, and
A demonstration of how to use tools such as video, blogs, Edmodo and Quia to gamify the classroom.
It is not just for celebrities anymore! Twitter has quickly become one of the easiest and most effective tools for educators to promote home/school connections. Learn how one kindergarten teacher uses Twitter to keep parents informed, promote student/parent dialogue about learning and provide followers with a virtual classroom experience. Hear parent feedback on Twitter’s impact and learn how easy it is to implement in your classroom.
· Learn the basics of navigating Twitter, including account creation and
set up
· Receive sample letter templates to help parents use Twitter
· Find education professionals and interests to follow on Twitter
· Crack the code of common Twitter lingo and characters
In January of this year, two-time Pulitzer Prize winning journalist Paul Salopek began a seven-year walk around the world. Called "Out of Eden," the walk will retrace the path of human migration out of the Rift Valley of Africa, eastward through Asia, across the Bering Strait by boat, and down through the Americas to finish in Patagonia. He will be examining the great stories of our day – ethnic migrations, climate change, resource shortages, regional conflicts – as a walking global correspondent for National Geographic. The Pulitzer Center will be heading up the educational component of the walk, facilitating interaction between Salopek and your students along the way through e-mail Q and As, Skype talks, and other methods. We will share some exciting ways teachers have already begun to use the walk as an interactive learning tool and will show you how to get involved in this unique project. Come walk with Paul!
Instructional time is precious. Rather than asking your students to mine the Internet looking for information, show them how to get to the information using effective search strategies. Join us as we take a tour of the tools that Google has developed to help you and your students focus on synthesizing the information you’ve found rather than spending precious classroom time trying to find it. Explore how to use Google’s latest search techniques with your students and develop strategies to help your students do meaningful queries rather than just hunt for data.
It’s not the gadgets, tools and wires that will change the culture of learning. It’s how you create a vision that withstands the rush of new tools, and how you use them for collaboration, communication and critical thinking that will radically change the teaching and learning process. New technology does not change teaching and learning practices, not without a clear vision and innovative practices to engage students in becoming more self directed problem finders.
How can we make use of these tools to expand learning and foster critical thought? What programmatic trends distinguish schools on the leading edge of using technology for global education? How can a school’s professional development program help teachers embrace these opportunities? What technologies are educators talking about? How can administrators become more aware of tools like Twitter so they can make informed decisions about policy? What are ways administrators can help model implementation of technology? Come to this forum and be prepared to share your experiences and explore your questions to help envision the future of your school, implementation of 1:1
Are you interested in using your twitter account as a communication tool with your students? Come see how a geometry teacher uses Twitter to engage her students in and outside the classroom in 140 characters or less. We will explore how a learning community has been created between the teacher and students through tweets, hashtags, and student created resources that are being shared through Twitter. Not only will you see the teacher’s perspective on managing a classroom Twitter account, but also student and parent testimonials.
Recent surges in technological innovation connect educational communities worldwide, and have certainly changed the face of learning. Through various forms of media, we are each consumers and producers of stories that serve to connect us with others. This new wave of expression drives us to become not only informed learners, but empathetic global citizens. This hands-on session focuses on strategies to:
Presentation Resources: http://www.slideshare.net/CaitlinKrause
Instructional time is precious. Rather than asking your students to mine the Internet looking for information, show them how to get to the information using effective search strategies. Join us as we take a tour of the tools that Google has developed to help you and your students focus on synthesizing the information you’ve found rather than spending precious classroom time trying to find it. Explore how to use Google’s latest search techniques with your students and develop strategies to help your students do meaningful queries rather than just hunt for data.
Participants will have toolbox of web-based and iPad app resources for implementation of the ELA and Social Studies/History Common Core Anchor Standards in writing
Participants will be exposed to collaborative tools for reading, writing and research
Participants will be prepared to instruct their students to independently evaluate web resources
Participants will be exposed to model lessons using Common Core Writing Standards seamlessly woven into English and Social Studies lessons
Participants will have "hands on" practice using apps introduced in this session.
Presentation Handout: http://goo.gl/ZN2EZ
Tired of fighting for the attention of your students while they surreptitiously text their friends about their boredom? How about asking them to take their phones out to learn? They know how to work them better than you AND there are so many educational functions they probably aren't even aware of. Learn how to use smart phones in your classroom to create and complete projects. Turn them on and tune them in to the power of learning on their phones.
Use Twitter chats to engage whole classes in discussions and eliminate the conversation that happens between you and two eager students in your room. Use instagram and video functions to shoot footage for projects - edit them in iMovie. Work on documents using Google drive. Maintain your student publication using Word Press and get to play with other free apps that will enhance classroom learning.
Presentation Resources:
Main Presentation - http://bit.ly/14Qaerl
Collaborative Handout: http://bit.ly/1bUVOJm
Google Form for Paraticipation: http://bit.ly/17wwSTA
Explore how the process of Design Thinking can be applied to issues being grappled with at a school leadership level. During this session we will work on one common challenge that will be crowdsourced and voted on leading up to the workshop. Working through the creative process the NoTosh team will lead you and colleagues towards some possible solutions and share with you some ideas for applying this methodology to future challenges.
Attendees will:
- learn about the Design Thinking process to explore creative problem solving.
- use Design Thinking in an hour to address a single school improvement issue.
- consider the way curriculum might be delivered using the Design Thinking process.
- take away potential solutions to a school based challenge that can be put into action and tested.
Our students know a lot about the things they wear, eat and use every day. After all, who pays more attention to the price and characteristics of a new iPod, outfit or shrimp dinner than a teenager? But in our globalized world, many of the basic resources that compose these goods are extracted, refined and processed far away under obscure systems that mask some hard truths. Using vivid reporting by Pulitzer Center journalists, we will explore the untold process that links shrimp, oil, chocolate, gold and other extracted resources to the products we buy at our local stores. You will learn how you can use Pulitzer Center reporting and educational materials to engage your students on these issues, weaving together themes of environmental awareness, workers' rights, human rights, national borders, ethnic migrations, urbanization and government and corporate transparency.
Availability of free and low-cost apps for mobile devices grows exponentially. Many educators and families have turned to these less expensive tools and content hoping for a simple and affordable way to accommodate learners with special needs, especially in the general curriculum. However, we must keep already known decision-making processes in mind when designing and recommending interventions. Educators need to be careful of “magic wand syndrome”. Take care to make the fit for the learner just as you would for any other tool. This session will share a public resource wiki for guiding decisions about apps and strategies to consider for mobile device implementation for students with special needs.
Imagine if students, thirty miles apart, could collaborate on their own digital textbook. Now image students receive no grades for their work. Imagery, podcasts, text, PowerPoints, hyperlinks and more all created by students and shared with the world. In this presentation we will focus on how we built a 21st century learning environment between two school districts via a living digital textbook. We will explain how to collaborate on a common curriculum that engages and empowers students to collaborate, communicate and disseminate their story of world history using Skype, GoogleDocs and Wikispaces. Our students’ efforts over the past seven years have resulted in the creation of a digital textbook; several years before Apple’s iAuthor. Engaged with curriculum, motivated by a desire to understand the world in which they live and leaving digital footprints worth following.
Availability of free and low-cost apps for mobile devices grows exponentially. Many educators and families have turned to these less expensive tools and content hoping for a simple and affordable way to accommodate learners with special needs, especially in the general curriculum. However, we must keep already known decision-making processes in mind when designing and recommending interventions. Educators need to be careful of “magic wand syndrome”. Take care to make the fit for the learner just as you would for any other tool. This session will share a public resource wiki for guiding decisions about apps and strategies to consider for mobile device implementation for students with special needs.
Imagine if students, thirty miles apart, could collaborate on their own digital textbook. Now image students receive no grades for their work. Imagery, podcasts, text, PowerPoints, hyperlinks and more all created by students and shared with the world. In this presentation we will focus on how we built a 21st century learning environment between two school districts via a living digital textbook. We will explain how to collaborate on a common curriculum that engages and empowers students to collaborate, communicate and disseminate their story of world history using Skype, GoogleDocs and Wikispaces. Our students’ efforts over the past seven years have resulted in the creation of a digital textbook; several years before Apple’s iAuthor. Engaged with curriculum, motivated by a desire to understand the world in which they live and leaving digital footprints worth following.
The U.S. Fund for UNICEF is the voice for UNICEF in the United States, working for the survival of children around the world through fundraising, education and advocacy. For more than 60 years, UNICEF has been the world’s leader for children saving more young lives than any other humanitarian organization. This session will educate attendees on UNICEF's global impact through the concept of “global citizenship”, specifically as someone who understands global interconnectedness, respects and values diversity, has the ability to challenge inequalities and takes action in a way that is personally meaningful. Attendees will also be engaged with specifics around the U.S. Fund for UNICEF’s global impact, domestic campaigns and the TeachUNICEF global education resource.
It is not just for celebrities anymore! Twitter has quickly become one of the easiest and most effective tools for educators to promote home/school connections. Learn how one kindergarten teacher uses Twitter to keep parents informed, promote student/parent dialogue about learning and provide followers with a virtual classroom experience. Hear parent feedback on Twitter’s impact and learn how easy it is to implement in your classroom.
· Learn the basics of navigating Twitter, including account creation and
set up
· Receive sample letter templates to help parents use Twitter
· Find education professionals and interests to follow on Twitter
· Crack the code of common Twitter lingo and characters
Claim and evidence are the two key ingredients for research at the upper elementary level. The Common Core Writing Standards require these students to move beyond summarizing information to analyzing and reflecting on evidence to support a claim. In this session, we’ll take a look at strategies for reflective note-taking that engage students in the metacognitive process needed to analyze and synthesize information from a variety of sources.
This hands-on workshop will share examples of how teachers in Australia have been using essential student in-class data to constantly reflect upon and inform their own practice. Participants will be introduced to some simple strategies that have been shown to offer unique visibility on learning, whilst supporting high quality learning conversations, meaningful collaboration and measurably higher levels of understanding.
The U.S. Fund for UNICEF is the voice for UNICEF in the United States, working for the survival of children around the world through fundraising, education and advocacy. For more than 60 years, UNICEF has been the world’s leader for children saving more young lives than any other humanitarian organization. This session will educate attendees on UNICEF's global impact through the concept of “global citizenship”, specifically as someone who understands global interconnectedness, respects and values diversity, has the ability to challenge inequalities and takes action in a way that is personally meaningful. Attendees will also be engaged with specifics around the U.S. Fund for UNICEF’s global impact, domestic campaigns and the TeachUNICEF global education resource.
Explore how the process of Design Thinking can be applied to issues being grappled with at a school leadership level. During this session we will work on one common challenge that will be crowdsourced and voted on leading up to the workshop. Working through the creative process the NoTosh team will lead you and colleagues towards some possible solutions and share with you some ideas for applying this methodology to future challenges.
Attendees will:
- learn about the Design Thinking process to explore creative problem solving.
- use Design Thinking in an hour to address a single school improvement issue.
- consider the way curriculum might be delivered using the Design Thinking process.
- take away potential solutions to a school based challenge that can be put into action and tested.